![]() ![]() I also made sure that none of the textures were too large for Android (to the point where not one of them is larger than 256x256, which looks terrible but proves a point). The game also works fine using Unity remote, but the build has the issue. There are no scripts or animations causing this directly, as it does work in editor and on a PC build. It's as if Unity decided that all SpriteRenderers in the game just didn't exist, and that the camera background color was now black. The shop-menu works absolutely fine, but the game itself does not. Then, when I die, the game-over UI appears, and I can use it as normal. I can still play the game, and the audio sounds just normal, but I can't see. Normally, the game would then load, and it does, but again, the camera thinks there are no sprites in the scene. Then, the UI for the in-game loading screen appears. However, nothing in the scene is visible. Now, I know the next scene (an animated logo) is running because it is playing the audio in real time. Windows builds for my game work fine, but when I build it to Android, it loads, shows the "made with Unity" screen, then fades to black. I've been struggling with this issue for a few days now. Alright, I have a bit of a confession to make: I accidentally posted this question in the wrong place: Stack Overflow. ![]()
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